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Stackems Torrent Download [PC]

  • starmanlutotunbo
  • Sep 2, 2019
  • 9 min read

Updated: Mar 5, 2020





















































About This Game Stackems is fast paced puzzle game where the goal is to fill an entire level with different shaped blocks as they slowly drop in different shapes. Play single player to try and beat your personal high score or play with up to three other players to prove who can stackem the best.Key Features:Easy to understand play, hard to master.Online four player simultaneous play.Co-op play: Help each other get the high score by giving other players an advantage with each level clear.Vs play: Go head to head with other players and thwart their attempts at beating your high score.Several different levels each with a unique look and feel. 7aa9394dea Title: StackemsGenre: Casual, Indie, Early AccessDeveloper:Gomen GamingPublisher:Gomen GamingRelease Date: 27 Nov, 2018 Stackems Torrent Download [PC] mlp stackems. mashems stackems. stackems uk. stackems bird food. stackems- stackable storage bin. stackems fashems. tsum tsum stack ems. stackems walmart. mlp fashems stackems. stackems my little pony. mashems stackems paw patrol. stack ems storage. disney stackems. stackems ty. stackems toys. pony stackems. stackems paw patrol. stack'ems recipe. stock rims for sale. beanie boo stackems. stackems game. stack ems keychain. stack ems stuffed animals 1.07: Hello, friends!Tonight, we offer you our newest patch, numbered 1.07.We worked on it for quite a while, so we really hope you will like what it brings to the game. Here is the log of the main changes: Reworked random encounters, changed fight balance. WIP. Added new map - ATOM base - and tutorial. Fixed car bugs. Stock renew on save-load fixed. Circus location bugs fixed, now quests are correctly given out and failed. VIL-A fixed. Xander P-603 fixed. Informer fixed. Castle leader’s quest line fixed, consequences added to different approaches. Peregon’s government quest fixed, now you can correctly dispose of every leader. You can now get to the ship in Krasnoznamenny while playing the Chaos route. Minor bug fixes in all major settlements. Typos and weird phrasing fixed in parts of the translation. WIP. New recipe books for crafting. Better optimization of the game. Companions AI improved.Thank you for sticking with us. Now, we’re off to make the big update which will include new locations and quests. Stay tuned :). ATOM Chernobyl Tour - Fall 2017: Hey guys!Chernobyl is one the most famous monuments to the glory and dangers of Human progress. After the catastrophe in 1986 this once industrial peace of land is now consumed by nature and gives shivers to anybody who's ever been there!https://youtu.be/dace55W08RgAnd if you follow the suggested route and the guides' directions, your visit to the Chernobyl zone will be absolutely radiation-safe. In fact, it will have less radiation than a typical doctor examination!So guys, anybody who is interested in visiting this awe-inspiring place, please consider our General Secretary pledge! To meet up and maybe drink a couple of "Kozak" vodka shots in the Zone :)Though, keep in mind that the trip will be available only after September since before that we will focus on delivering the Early access for you guys!Thank you again! And stay safe!Join us in our raid on Chernobyl. Alt+tab / Dual Display bug temporary fix: Hey guys! There's a temporary fix for the freezing bug which occurs when you alt-tab or switch to another display. What you need to do is turn off the screen capture function to ensure the best performance for the game. It goes like this:1. When in the Steam game list right click on ATOM RPG and select "Properties"2. Choose "Set Launch Options" and input “-window-mode borderless”P.S. After we fix the problem it's recommended you change this option back to on for maximum performance.. Patch - 0.6.0a: - Now when you leave Peregon you won't be teleported near the Krasnoznamenny.- Now if you kill the fisherman or the shepherd in Otradnoye the villagers won't become automatically hostile.- The hunter Nikodim (one of the random NPCs that can appear in the village during the day) now sells wares that he should have selled.- Now NPCs that belong to a faction will just scold you after the first failed pickpocketing attempt and attack after the second. Lonely characters will attack after the first fail.- We rebalanced the drinks in the game. Now you can get so drunk that the Waste dwellers will start to avoid you :)- Fixed heroes answers some of which were cut short in the dialogues.- Fixed problem when certain characters were speaking with lines of completely different characters.- Fixed the dialogue with doc Mikoyan in the village.- Fixed the scavengers special encounter.- Fixed the cutscene when you romance Dunya in the Factory.- Fixed the bug with a wolf extermination quest in the Roaring forest.- Better 'next turn' button in the battles.- We added the Help with the controls in the game! It's a temporary solution before we make proper Options.- Now you can zoom out a bit more (10% to be exact) and also the range of visibility is fixed.- Changed loot balance in Bunker 317.We are currently working on other bugs and especially the two monitor problem!. 1.08 Update Teaser: Greetings, friends!After a month and a half long development cycle, we are finally ready to announce the contents of the free update, which we are planning to release on March 20th.We spent our time working on all aspects of the game. Because of this, the game will now feature the following: Quality of Life improvements (with a whole lot of new features suggested to us by you, our players); Mod creation tools as well as full mod support; Additional balance rules that do not override previous ones, but add to them greatly; New AI functions; Weapon tweaks, including changes to AP consumption and to-hit formulae; Tens of new characters with their unique dialogues and portraits; New questline with two opposing factions; Huge improvements to the stability of the game; New visual effects and animations; New graphic elements (status icons, items, game art); New locations and random encounters; Bug fixes galore; New achievements.We will also make another update-related post, with full info on balance changes. Be sure to express your opinion on the topic when it's ready.Also, a special bullet point, aimed at our English-speaking audience: talented writer Scott Hamm of “Age of Decadence” and “Battle Brothers” fame is now helping us improve the English translation of the game. Thank you very much, Scott.P.P.S. The saves will NOT become obsolete with this update, you can enjoy the game without the fear of losing your progress.And thank you, our players, for sticking with us and ATOM!. Latest news about the update: Hey, guys!With great regret, we have to state, that as January comes to a close, we are sensing that we won't be able to deliver the new planned update on time more and more. For this, we would really like to apologize. There is no need to worry about the future of the game, though. We're late not because of some problems, or because of lack of dedication. We simply miscalculated when we predicted the work will be over in January. Something that looks easily done "on paper" needs a lot of trial and error to actually implement. Therefore, to avoid accidentally misleading you again, and to get some breathing room for testing and tweaking the changes we made for the game, we shift the release date of the major update to February 28th. We're really sorry for this, and we promise to be less idealistic in future release date calculations.To at least start making it up to you, we finally compiled a full, comprehensible list of changes ahead. It going to be a long one, since despite this date mix-up, January was actually one of the most productive months for the project. Let's start with one of the larger and complex additions, which actually made us lag for a bit: a new NPC follower! He really turned out to be one of these "easy on paper hard in real life" kinds of things, but we still mostly made him! He's an infiltration agent named Fidel, and he will join you, boasting a better AI system, which now should recognize that it's a part of a larger team and act accordingly. Fidel will also know when to shoot and when to use melee. There are also thoughts of a second, four--legged companion we might just make to make it up to you for the late update. You should also prepare for:* More than 20 new NPCs, each one, as tradition goes, with a unique portrait, skill set, and dialogue. * New quests - because how can you go without them? We'll have everything - from talk-quests localized to one individual, to a huge b-movie plot epic, that will make you run around the global map, adding grizzled mercenaries to your team for a last battle for what is right!.. * The factory quest line will finally see it's end. Ever wondered what will happen, once the bandits use your services enough times? Well wonder no more!Also, just to prove that ATOM has the best audience, we're adding a ton of little objects and features, that were first thought of by our Steam commenters, or inspired by the ideas some of the backers shared on the forums. Some of the minor tweaks are:* Weapons will now have perks. For example, knives get a chance to go between chinks in armor, dealing raw damage, sniper rifles get a long range bonus, but lose most usability in CQC, etc. * Crippling blows! Aimed shots now get to have special effects like blinding, slowing down, disarming and otherwise incapacitating opponents. * New ammo types that will use the new damage/penetration formulas. * New kinds of armors and clothes* New usable items, most of them inspired by the players, like the "Krasnaya Moskva" deodorant. * New maps and map variants for random encounters. * Balance improved for: items, weapons, consumables, random encounters, crafting. * New craft recipes inspired by the forums. * New animations for the NPCs. The little fellows will not just react to new traumatic experiences that the aimed shot overhaul brings forth. They will also do more daily activities, and not just mope around. Remember The Fall? We really want to make daily cycles for the NPCs just like it was in that good old game. * A much larger sound library! More sounds for everything!Thank you for waiting, we really hope the result won't disappoint. Best regards, ATOM TEAM.. Information about the 1.0 release: Hello, friends!A lot of people have been asking - when we will see ATOM? Will it be this year or the next one? Now, we don’t want to ignore our community so here is a small informational post about what we are up to right now.First of all - the game will come out in the end of December, 2018, no second thoughts about it! Right now we can’t say the exact date, but we will say it in out traditional pre-update post that will come out in the next week. We will use this time to focus on all the new features and quests which there are many! Although, testing the new content, bug fixes and finalizing the new content is not everything that we still need to do.Aside from that we are also working on adding some of the hottest features that you, the players, asked for! For example, now you can check your dialogue history in the game, use your items on the characters without starting a dialogue, zoom out the camera further and change the game options without quitting to the main menu.There's a lot of work, but we are even more determined to finish it! :) And here are some of the screenshots of the new locations. We wouldn’t want it to be just some boring ol’ text update now do we!..Live long and prosper!Yours truly,Atom Team. The Coin Game Yargis - Space Melee ATOM RPG: Post-apocalyptic indie game V1.1: The Dead City Update: Dear friends!Finally the moment has come, when our game ATOM RPG is completely finished. In this update we balanced out melee weapons, added to the enemy AI, finalized all of the quests that were left unsolved in the previous update. The main thing, however, is the change of Dead City into a place full of new, unique characters with their own stories and quests. The map is now filled with points of interest and new locations. To see the list of all changes, scroll to the end of this post now.We would like to use this post mostly to thank you all for the motivation, unique ideas, kind words of praise and endless support. We told this to you multiple times now, yet these words never lost their sincerity and meaning for us: without you, there would be no game, especially of this magnitude. You, our dear players, are the ones who shaped it starting with Kickstarter and the Early Access versions.This final version of the game is truly your achievement, as much as it is ours.And the work doesn’t stop here. Our next project will be a stand-alone add-on to the game, code-named Trudograd. It will hopefully hit Steam later this year. Until that time, we will share news of porting Atom to other platforms, translating it to other languages, and of course the development process of the new add-on.Thank you for being with us, and we really hope that you will continue this journey we got planned out.Let there be ATOM!Changelog:- 20+ New locations;- 40+ New unique characters;- 20+ New quests;- Several kinds of new enemies including two types with unique AI behavior;- Added new AI tweaking support for modders;- Several new random encounters;- New craft armor made out of chitin;- New combat armor and spiked “Hedgehog” helmet;- Throwing weapons, both custom and common;- One new firearm and a special melee weapon;- New global map for the metro;- New hazards, including a radioactive sandstorm;- New animations;- New loading screen art;- New sounds and effects;- Several usable items can now be used multiple times from main slots without entering the inventory menu;- Dzhulbars has an ability to speak in certain conditions;- Stun works on enemies that were immune to it;- Other new minor gameplay enhancing features;- All of the bugs from the older version found by the testing team and the players are now fixed;

 
 
 

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